A very self-evident gathering of interesting creatures. The Witcher’s beasties, able to multiply and devour. Versatility in its mechanics do to having singular/one of a kind units adds to the Harmony impact in the deck and movement keeps your opponent's off balance.Įlegant Aen Elle, King Auberon, what masters of conquest and bloodshed.Ī faction of beasts, some may look majestic yet they seek domination in one form or another.Harmony amongst its’ different units strengthens them as a whole.Movement, allowing your enemy units to flee to less affective positions.You will be in command of forces that seek freedom and self-preservation. Elven, Dwarven and Dryad as the primary members within this army. The Witcher’s discriminated against faction, humanity leaving a rather nasty impression. This young Dryad tried to accept humans, until her child was killed by them. Flexibility of play, if you like brute force or dismantling your opponent's strategies.Control, ability to play long games, much in the vein of seeing how stressed you can get your opponent without losing too many of your own resources.Soldier units that work with incredible synergy.That turn into powerful pieces when they reach their most affective place on the enemy's board. The most powerful empire in The Witcher, using spies and soldiers as the pawns. Lowly soldiers can have ideals of their own, just ask The Usurper. But orders can also activate attacks on enemies along with the enhancement of unit power.Orders, which is a way to enhance the units on the field.Engine control, units that actively attack and weaken opponent units though they need protection they can easily win for you.Mostly comprised of human units, its strength lies in executing strong plays near the end of combat. When a compromise is struck to strike down a common foe this faction is formattable. Committing Crime, special cards and spells that strengthen units-deal damage and generate coins.Ī prince that will become king after becoming an outcast.Ī governing body in the reality of The Witcher, one that is at war with itself.Midrange tactics, which is accountable for value of both your units and what lengths they will go once paid.Swarming the opponent with enemy units to battle through.Acquiring stronger units and taking out opposition is all a matter of price. A deck that is about exchanging money to your units to get things done. The Witcher’s criminal underground faction. 6. Syndicate (SY)įrom toy soldiers to an army of mutant ones. And you’ll get to choose which is to your liking. Strengths and weaknesses, which is best is mostly reliant on said tools. Continued abuse of our services will cause your IP address to be blocked indefinitely.Each of Gwent’s Factions having differing tools to dispose of your adversaries. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
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